Appendix B: Game Loops Rhea Traveller

On World

Day loop

  1. Check for Person random encounter. 1D 5+
  2. Check for Law. Law Level+ to AVOID.
  3. If wilderness: Check for Animal random encounter during day. 1D 5+
  4. If wilderness: Check for Animal random encounter during night. 1D 5+
  5. Use supplies (food, water, O2) as relevant.

Week loop (every 1st-ish)

  1. If week number % 4: pay mortgage and crew salaries
  2. Patron check, if time spent looking. 1D 5+
  3. Rumor check, if time spent looking. 2D 7+
  4. Speculative Cargo roll.
  5. Cargo roll.
  6. Passenger roll.
  7. Private mail. 2D 9+
  8. Subsistence/lodging paid.

Mortgage weeks: 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52.

Off World / Travelling

Arrive in star system

  1. Check for Ship encounter.
  2. Scan area for potential danger, problems, and other data.
  3. Set course

Refuel at gas giant

  1. Achieve orbit
  2. Refuel by skimming (requires streamlined or partial-streamlined). Takes about 8 hours.
  3. Set course

Arrive at world

  1. Dock/land
  2. Pay berthing costs. Average Cr100 for upto 6 days, Cr100/day thereafter.
  3. Unload high passengers
  4. Unload mail
  5. Unload middle passengers
  6. Unload cargo
  7. Clear customs. Cargo and ship.
  8. Unload low passengers. bk2 p5
  9. Conclude low lottery. bk2 p5
  10. Refuel. Cr500/t (refined, A/B only), Cr100/t (unrefined)
  11. Renew life support. Cr2k for 2 weeks per occupied stateroom, Cr100 per 2 weeks per low berth. bk2 p8

Leave world

  1. Pay final fees (e.g. berthing, fuel)
  2. Load cargo
  3. Load low passengers
  4. Load middle passengers
  5. Load high passengers
  6. Load mail
  7. Collect income for current trip
  8. Lift-off
  9. Achieve orbit
  10. Set course
  11. Check for Ship encounter