On World
Day loop
- Check for Person random encounter. 1D 5+
- Check for Law. Law Level+ to AVOID.
- If wilderness: Check for Animal random encounter during day. 1D 5+
- If wilderness: Check for Animal random encounter during night. 1D 5+
- Use supplies (food, water, O2) as relevant.
Week loop (every 1st-ish)
- If week number % 4: pay mortgage and crew salaries
- Patron check, if time spent looking. 1D 5+
- Rumor check, if time spent looking. 2D 7+
- Speculative Cargo roll.
- Cargo roll.
- Passenger roll.
- Private mail. 2D 9+
- Subsistence/lodging paid.
Mortgage weeks: 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52.
Off World / Travelling
Arrive in star system
- Check for Ship encounter.
- Scan area for potential danger, problems, and other data.
- Set course
Refuel at gas giant
- Achieve orbit
- Refuel by skimming (requires streamlined or partial-streamlined). Takes about 8 hours.
- Set course
Arrive at world
- Dock/land
- Pay berthing costs. Average Cr100 for upto 6 days, Cr100/day thereafter.
- Unload high passengers
- Unload mail
- Unload middle passengers
- Unload cargo
- Clear customs. Cargo and ship.
- Unload low passengers. bk2 p5
- Conclude low lottery. bk2 p5
- Refuel. Cr500/t (refined, A/B only), Cr100/t (unrefined)
- Renew life support. Cr2k for 2 weeks per occupied stateroom, Cr100 per 2 weeks per low berth. bk2 p8
Leave world
- Pay final fees (e.g. berthing, fuel)
- Load cargo
- Load low passengers
- Load middle passengers
- Load high passengers
- Load mail
- Collect income for current trip
- Lift-off
- Achieve orbit
- Set course
- Check for Ship encounter